Unity 5.x 2D Game Development Blueprints
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Summary

In this chapter, we covered 2D sprites and started working on our first project. In particular, we have discussed the 2D mode, importing Sprites, the Sprite Renderer component, and the Sprite Editor. We also learned how to use sprites in our game and how to script a character to make it move along the x-axis.

In the next chapter, we will bring our character to life by adding animations into our game!